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Popular Content

Showing content with the highest reputation since 04/24/17 in all areas

  1. 1 point
    Yay, glad to see them all now! Gotta say, I love Boblebaguette's the most. Good luck to everyone though, they are all very nice!
  2. 1 point
    Pancuga is the ONLY character who can comparably farm in the jungle fast like Vonak. But Pancuga falls short when it comes to the real objectives, the king and kahzor, titans, towers and more. I would argue the speed at which vonak kills the big objectives is worth at least 3 people. It's a drastic advantage, especially when a titan appears mid lane and vonak kills it before it even reaches a tower. THe solution to this behavior (won't fix the titan though) is to make it where vonak has his damage reduced greatly if he's firing point blank. Forcing him to shoot from a range where not all his bullets will easily land. If anyone wants to argue that the game is more about objectives than PVP then that just makes vonak the most OP character right now. He's worth 3 people and that's just being generous. Not even 4 maia's/average character would be able to compare to vonak. All I can say is if he doesn't get this nerfed, I'm abusing him to climb through ranked, I did the same on overwatch. I climbed to masters while warning everyone how OP Ana was, no one listened so I just said screw it and played her myself. It's the only way to prove people wrong, you just got to climb to the top 50, if they still say you're wrong then that's on them. Only way to get characters nerfed is by abusing them till more people complain about it. When I play Kat, I go the whole mile. I get the fans and spam stunlock on people while my friend plays someone who can stun for 2+ seconds so we can reset our stunlock rotation and loop them in for another combo that kills them before they can press a key.
  3. 1 point
    Hi, I'm one of the players that reached the top in CB in Europe. I'm a Game Developer with a Business & Communications degree, so there are quite a few things that I am noticing both from experience and from watching other games sink into nothingness. Communication is one of the most vital reasons for a games demise or uprising. Which is why I implore NCSoft to please think about hiring more Community Managers! Or at least have the current ones focus more on MxM, because having only 5-10% of the posts both on reddit and these forums be answered by a NCSoft employee will only yield bad results in the eyes of the community. Another thing that has been proven to strengthen the community of a game is Transparency. We have no idea nor say on what functions, mechanics, masters, etc, you are working on as of right now. We usually just have to wait until it's there and then we can decide if it's a good thing or a bad thing. Now, since I'm using Unreal Engine quite a bit, I've also seen the way they communicate with their user-base. By using Trello, they've allowed the community to get an insight into what is being focused on as well as what will be happening in the future. The community is also able to vote on things that they feel should be prioritized. (example: http://imgur.com/XlxXJie) Implementing this into a MOBA is something nobody has done before, while I think everybody should be doing it. You are the ones building the game, but we, as a community, are the ones who mold it into a successful or failed game. I'm sad to hear so many players from CB say that they expect this game to die out (at least in EU), since I love the concept of this game myself and honestly haven't felt a rush like this in an online game for quite a few years (League of Legends closed beta hype). So please help reassure us that this will not be the case! PS. I'm available for hire :p
  4. 1 point
    Somehow I feel like you're blowing a lot of characters out of proportion. I agree there's some tweaking that still needs to happen, but most of what's being complained about is people who are too lazy to attempt to find actual counters to things and instead just want them nerfed. I'm a heavy Tulam/Kromede combo player. I've enjoyed Tulam since the previous beta where he wasnt nearly as strong, and he STILL had that knockup combo even then. No one complained about it, and that's mostly Tulam doesnt do that much damage with his actual skills. His damage comes in the form of initiating for the rest of his team. Where he has a problem right now is his Weight of Stone draining all your stamina. It negates Right-click skills and jumping to get away, and that is essentially why he's so strong. Kromede on the other hand I think is perfectly balanced. You obviously didnt see enough good Kromedes. She's not actually a typical ranged character, she's got more utility than most. And I've found she's best build on Skill Damage rather than attack damage. I built her with Skill Crit nodes, and the combo between well placed stun spikes and her Rain of Arrows, can take out a tank in one go late game. If you're concerned about her auto, dont be, shes not meant to actually be an auto-based master, but I've found building Ranged Weapon upgrades on her is best.
  5. 1 point
    that moment when you make an account right as it closes cause you didnt know about it...
  6. 1 point
    Please, dont let us wait for too long for the open beta, dont let the hype die !!!
  7. 1 point
    Cool! Thanks again! :) I like playing around with different ideas for skins etc. for a lot of games. Would you by any chance have high resolution models of all heroes for the community to play around with? I think the resolution for the model that we got for the contest was a bit too compressed if one is interested in small details, so higher quality for future models to make skins with would be awesome. My rough sketch for Gamer Kat could be made into a detailed skin concept:
  8. 1 point
    language barriers aren't something you really should take into account when adding voice chat into a game; if someone doesn't speak english, why would the english pings be any more helpful to them? also, as a shy/awkward person myself, who uses vc very sparingly in overwatch, i don't think someone's personality should even be a factor. it doesn't make sense to be like, "well, some people are shy/scared to use vc, so we might as well not have it." as for the toxicity/noisy enviro excuse, that's why games with vc have a mute and block option. noisy environment aside, ditching vc is a good way to avoid toxicity on paper, but the reality is toxic people will be toxic. they will use the text chat to say what they would've otherwise said on vc. sure, text chat is easier to moderate, but leaving vc out of an extremely fast-paced moba like mxm is detrimental to having good team communication and timing. from what little i played yesterday, i realized just how hard it would be to actually take the time to use the pings (remembering which key is which ping) and type (for strategy and such). blizzard can get away with not having vc in hots because it isn't fast-paced. hots players take their time. rather than going in on the enemy like i've seen in mxm, we break off into pairs (usually) and take camps and bosses, getting off a pick or two if we see an opportunity. otherwise, it's a waiting game; we wait for the perfect "push" time. 'pinging' is simple in hots. you (most of the time) hold a single key and click on the minimap. it'll tell the team where to go, who to attack, what to defend, etc. vc is absolutely not needed in hots. vc is absolutely needed in mxm.
  9. 1 point
    so had 35-40% hp as rytlock and had my finger ready for mousescroll as soon as it was beginning to dip around 20% hp. I would swap immediately if I hear him charge his m1 of course. Sonid used scatterball and poof I was gone. I had him out played up until that point where I had a full hp swap waiting to use against him. not only did it deal prob 700+ dmg but also prevented swap. all the balls register as full damage on the same target? with the skill maxed out with 2 extra balls and with any pts in skill power that's sooo much damage. Plus with any given chance that it might crit as well... because this is a swap based game any burst damage needs telegraph. scatterball is nearly instant. how can i trade with him if I can't trade at range or close as a melee. two ways you can balance this ability. gain damage over distance traveled, and or reduce subsequent damage for every additional ball hitting the same target.
  10. 1 point
    A lot of things have already been mentioned... so I'll just add one thing - Not sure if it's just me but we should be able to just reconnect when the game dc rather than having to restart the whole game and the Launcher as well. also most of the time straight after reconnect the game says already connected from another place so you have to restart the game twice... Other than this is just tweaks on character abilities, camera and the lag. Oh and why wasn't Natium Defense released during the beta? Overall in my opinion this game is amazing and its only closed beta.
  11. 1 point
    For Queue matchmaking if someone leaves at hero select put them on 10-15min timeout, if they consecutively do it twice +1 hour instead. Rather than having to waste 9 other people's times for 5 minutes(requeue + another hero ban selection & long hero select) especially for ranked. Server improvements as the lag and desync really destroys much of the hitboxes with skillshots improperly displaying where enemies are for even 0.1-0.3sec which is highly important when defense skills are as short as 0.5sec or less. Skills that have Pull effects are especially noticeable to desync.
  12. 1 point
    Looks like you have done a ton of work and put a lot of effort. grats. That said, for me, on firefox with a 3/4 monitor, using a mouse it seems like it needs some work in usability. scrolling horizontally is not often done, and you made few attempts to make it clear the user should do that. After playing with it a while i see you can drag sidewise to navigate left or right, however not up and down. SO for up and down the user uses a wheel, or scroll bar, but for right to left, drag. then if you drag in the wrong place it moves the charachter skin instead. (nice that you even have skins) which adds some more un nnatural user moments. Then there is information organization and heirarchy. All of the info has similar size/fonts. not sure if you wanted to avoid clicking, but a lot of this information would be better hidden until the user clicks on it, or something. Perhaps you made it for a tablet with a high resolution? also the information should probably appear next to each other charachter to charachter, like a grid, or spreadsheet may do. a lot of how you present this info, has to do with how you see the user wanting to interact or use the page. Is this for charachter comparisons? or for detailed info on each charachter?
  13. 1 point
    BRO don't get me started on the camera lol. I use a ton of Innowin and it's a pain for my Q and Ulti. It's even worse for the Ulti because it extends way beyond the camera then it kinda glitches.
  14. 1 point
    GameGuard I know it seems insane, but I wish there was a way to whitelist Black Desert's anti-cheat protection. UI Add an slider to turn down character voices, separate from Sound Effects. Move the ultimate icon the the right. Players will mistake the cooldown for Q rather than R. Key rebind menu should force players to bind all mandatory keys instead of making keys unbindable. F is a very high priority key in relation to WASD, and while activating shrines is important, I would rather bind something more common like dodge or loadout skill to it. Please have tooltips show skill power ratios on skills for convenience. Bumaro Bumaro left click should specify how much damage is on impact and and how much damage remains from standing on the blob. Bumaro skill 3 should specify how much more damage cell division does at 25 and 50 mass. Eirna Eirna skill 1 and 3 do not apply her passive per hit. This should be noted in the UI. Eirna Skill 3 is very prone to canceling itself. Suggest making it target yourself when activating it on a non-master as opposed to canceling. Fluff If it isn't already in the game, Upside Down NEEDS to be a title.
  15. 1 point
    here: http://download.playmxm.com/TestMxMInstaller.exe :)